Welcome, friends, to the world of Azuria!
Azuria is a world of epic fantasy, magic, and nature that teeters on the brink between light and darkness.
Ancient forces awaken, and new heroes rise to the occasion.
But this time, can they prevail?
Through adventures at your own table or tucked away inside the pages of a novel, we’ll find out!
In this guide, we’ll explore the major kingdoms and city-states of Azuria.
If you’d like a fiction-specific tour of the locations in Buried Heroes and Aurora, you’ll find it here!
Map of Azuria
Azuria consists of five continents and a few large islands. The vast reaches of the Infinite Ocean separate the two largest continents, Caldara and Tor’stre Vahn. The Infinite Ocean is also how Azuria got its name after the fall of Eldura and the great flood.
Alternate Map of Azuria
Three major kingdoms line the western coast of Caldara: Hadvar, to the north, Linolynn, in the center, and Cyrinia, to the south. Both Hadvar and Cyrinia can trace their origins back to the time of the floor. Linolynn is a newer addition upon Azuria’s stage, dating back about 1000 years.
Both the Age of Azuria series and the Land of Vampires 5e duet campaign begin in the city of Linolynn.
Linolynn is located on the western shores of Caldara. It is the newest, most modest of the three major Caldaran city-states. To Linolynn’s east lies the free city of Red’s Cross near the Frostmaw Mountains. The Stormside Forest stretches across the lands to the north.
The city of Linolynn is made up of four wards: the Earth and Water Wards, the Air Ward, and the Castle Ward. The Earth and Water Wards hold the majority of the city’s residents. These two wards surround the Air Ward which, in turn, wraps around the Castle Ward. Disparity in income and class is a growing concern for Linolynn’s young king, Arontis, who has made some forays into addressing inequality in the city. However, it remains to be seen whether his efforts will take effect before the city’s people attempt more dramatic interventions.
The Earth Ward
The largest of the city’s wards, the Earth Ward possesses several groups of residential districts interspersed with markets, inns, taverns, and shops. Many of this ward’s residents work on farms outside the city walls. Others assist the craftspersons and wealthier merchants and families of the Air or Castle Wards. Residents of Linolynn who wish to visit temples to Veloni, the god of agriculture, or Vida, goddess of rain, can find their temples here, surrounding by well-kept parks with smaller shrines to the deities of the seasons: Zivena, goddess of life and spring; Yena, goddess of fire, heat, and summer; Gwenyth, goddess of autumn and the harvest; and Marena, goddess of winter and death.
The Water Ward
The seaside city of Linolynn possesses an impressive navy for a metropolis of its size. These ships rest closest to the cliffside beneath Io Keep with the smaller docks open to Linolynn’s populace stretching along the city’s coastline. Fresh fish markets sit just off the docks. There, fishers’ families sell the day’s catch to other city residents or tavern keepers. An expansive temple to Kleodna, goddess of the sea and passions, sits near the wall that separates the Water Ward from the Air Ward. Most of the lower-ranking members of Linolynn’s navy live in this ward as well.
The Air Ward
The Air Ward sits at a higher elevation on the cliffside above the Earth and Water Wards. A wall of stone separates it from the lower wards. Aside from the nobility, the city’s wealthiest residents reside here. The Air Ward also prides itself on being home to artists and fine craftspersons, though of course they come from established or up-and-coming lines. Many of the Ward’s craftspersons employ apprentices from the Earth and Water Wards. The Air Ward’s merchants provide goods and services for the Castle Ward’s nobles, and many of the wealthiest families regularly attend events in Io Keep.
Most members of the City Watch live in dormitories in the Air Ward set aside for this purpose. But some choose to remain in the Earth or Water Wards with their families. Most of the city’s high-ranking priests live in this ward. They work either in the Temple of A’thea, god of trade and commerce favored by the city’s merchants, or the Sun Temple, dedicated to the goddess Arrinia, that also serves a house of worship for deities without a temple of their own.
The Castle Ward
The Castle Ward centers around the sweeping arches and stone walls of Io Keep, a pale gray castle characterized by brilliant glass windows and its position at the top of the cliff-face beside the Infinite Ocean. Io Keep has extensive grounds, gardens, and a carefully maintained Arboretum home to each known species of tree and plant in the city-state and its surroundings. The oldest noble families possess wings of their own inside the castle, and the minor nobility live in elegant guest wings during their visits to court.
In addition to its highest-ranking residents, including the royal family, Io Keep also houses the Royal Guard, and barracks for lower-tier soldiers in the city’s army line the walls that separate the Castle and Air Wards. Members of the cavalry dwell in Scholars and sages have rooms near the Librarium, where they meet and study when not advising the king or his courtiers. Palace servants not assigned to a particular family live in the lower levels near the kitchens.
We will continue to add to this post and flesh out the different regions of Azuria.
Thank you so much to our patrons for supporting our 5e adventures and Beth’s fiction! We hope you enjoy these worldbuilding details about Azuria and find cool ways of incorporating them at your table! We’d love to address any follow-up questions you have in the comments below! Finally, if you’d like to support our worldbuilding work here and gain access to our fiction and/or 5e resources, you can support Beth and Jonathan on Patreon!
Leave a Reply